CC.001–3.L.2 | We begin… (feat. a BONUS Experience)

So…it’s been awhile. This section was actually written months ago, but through the end of one Gregorian calendar year into a huge life decision, I’m only getting it up now. I wrote this all during NaNoWriMo, so if you’ve read my reflection article you’ve already heard me talk about my experience during the month, and now here’s a taste of the stuff I created (I have a second section to be posted as well, which will go live in one week).  Continue reading “CC.001–3.L.2 | We begin… (feat. a BONUS Experience)”

Freedom To Be Wrong

I’m going to try a little experiment here—just a small one, because I’m not sure how it’ll turn out (poor scientific method again already!) but that’s kind of the point. But I’ll get to that in a bit. Just know that this article isn’t going to be exactly like my previous ones. It’s going to be a bit rougher, for The Reasons, but if you’re keeping up with all of Adventures In Storytelling it’s not the first time you’ll have read something of mine that’s “rough”. For example, CC.004-5.L.2 – The Charismatic Augusto—Love Him Before He’s Gone! Any of them, really. See, the experiment I’m attempting on this article shall be aptly named (read: stolen): A Shitty First Draft. Continue reading “Freedom To Be Wrong”

CC.004–5.L.2 | The Charismatic Augusto—Love Him Before He’s Gone!

This was one of the sections I wrote, in its entirety, during my PLAY 002: NaNoWriMo 2016. It came—surprisingly fast. Just flew right out of me. Forcing myself to write 1667 words (minimum) a day definitely helped, but it was interesting to compare my speed at completing sections before, and then during, NaNoWriMo. Continue reading “CC.004–5.L.2 | The Charismatic Augusto—Love Him Before He’s Gone!”

50,234 Words…And Counting | PLAY 002 Reflection

This is my reflection to our most recent experiment, PLAY 002 | NaNoWriMo and Other Challenges, in which I learn a lot about some of my previous outlining ideas. You can find an intro to our reflections over here, along with links to others’ experiences during November 2016.

Continue reading “50,234 Words…And Counting | PLAY 002 Reflection”

Reflection | PLAY 002: NaNoWrimo and Other Challenges

The month is complete, and our PLAY 002 comes to a close (for most). But Adventures in Storytelling isn’t just about the doing (though that’s a very important part). It’s also about reflecting on the doing.

So as we recover from our sprints and our dashes, take a few moments to finally clean out our writer’s mug (“What is that oh, oh god, no, Ahhhh!”), and prepare ourselves for the new challenge of keeping our writing going through the December holidays, join us here as we reflect on what we learned at the end of it all. Continue reading “Reflection | PLAY 002: NaNoWrimo and Other Challenges”

CC.030–32.L.2 | Rise of the Undead Fisherman

“How does one get onto a boat!?”
“You step onto it.”
“F%^& you, James…”

In this section, I was tasked with getting our heroes into the City, but instead of a secret passage as we originally conceived, we decided getting in by boat was a better idea.

We were wrong.  Continue reading “CC.030–32.L.2 | Rise of the Undead Fisherman”

PLAY 002: Half Way to Your Goal

National Novel Writing Month is now half way through! If you’re one of those brave souls writing 1,667 words every day, stay strong! You’ve got less to go than you’ve already completed, so might as well just finish swimming to shore, right?

For those of you not NaNoWriMo-ing it, but playing along with your own goal, stay strong! Your goal was achievable, it was attainable, and it’s in reach, too, so don’t give up now. Giving up is a silly idea. You’ve got this and there’s not one person that doesn’t think you can make it (except for that guy down the street named Steve, and no one’s going to listen to him). Continue reading “PLAY 002: Half Way to Your Goal”

CC.010–012.L.2 | Chaos at the Summit

I think, so far, this is my favourite Lucinda memory (the one at the end of this section). Moments like that are why I want to be a writer. Oh, the big set pieces, those are great, action and adventure and what not, but the image in my head of Charlotte sitting on the ground, remembering Lucinda and whispering along to her childhood self—those “small” moments mean so much more to me. Everything else is just context to make those, so it’s really exciting to have one in this section and feel like I pulled it off.

As you’ll see in the notes, we had conversations about the concept of “chaos” as it pertains to what’s going on here. I started writing with one idea in mind, and never felt quite comfortable with it (i.e. I didn’t quite capture what I was going for properly); James, on the other hand, had a different image of chaos entirely. In rewrites we’ll find something in-between, and that’s the place Charlotte will run through in search of a symbol. Continue reading “CC.010–012.L.2 | Chaos at the Summit”

Character Sketch: Lucinda Brubaker

The character sketches were a collaborative effort; a rough road map to understanding our characters. As we continued to co-write Charlotte’s Journey, this was a way to keep the “shape”, or a baseline, of a character in mind; so we didn’t create two competing arcs as we wrote first drafts.

Lucinda is an interesting character to write. Though we do meet her early in the story, for the most part, she won’t be there. We only know this character through her pupil (as James says, “through memoir and imagination”). She’s the constant teacher and it’s her influence (as it affects Charlotte) that we truly see, yet through those lessons, we get to know her.

Continue reading “Character Sketch: Lucinda Brubaker”

CC.029.L.2 | Blue Steals A Pie

This was my first attempt at writing in Blue’s voice, and if I do say so myself, I think I completely missed the target (so completely I hit the bulls-eye three targets over). It’s also the first time I’ve ever tried to write a character that someone else first established. It was an interesting experience, and one that showed me I need a better process to internalize an external voice. After talking with James about it, I realized I needed to go back through the sections he wrote, paying close attention to Blue’s voice, to learn the nuances of it and how he speaks.

This whole section was intended mostly as a gag, i.e. Blue steals a pie, but as per my style, that wasn’t enough for me. I needed a deeper purpose, so that’s why I found Charlotte dealing with an internal struggle about she and her companions acting like thieves. We’ll see if it remains in the final cut, but it showed me something more about my writing process and need. Continue reading “CC.029.L.2 | Blue Steals A Pie”